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How to design a free program
I want to describe how to design an Intermediate Free-program. But this
article is not only valid for Intermediate since you will learn a lot about the
Aresti catalog.
The first thing to remember is what the criteria are to design a free-program.
Just refer to the rules section to remember:
Maximum k (without positioning): 150
Maximum 10 figures
Every catalog number can only be used once! (The roll 9.1.3.4 can only be used
once.)
The minimum of 1 figure from:
- Family 1: Lines and angles
- Family 2.3 to 2.10: Rolling
turns
- Family 5: Stall turns (Hammerheads)
- Family 7: Loops and eights
- Family 8: Combinations of lines, angles and loops
- Family 9.9: positive snap/flick
rolls
And exactly one figure from family 9.11:
positive spins.
Ok. So the next step is to download the
aresti-catalog and print it. Or open it on screen - but this is a bit more
difficult to read.
In the catalogue there are three parts, but we really only want to
focus on the part III, the list of figures. There are nine families described:
1: Lines and angles
2: Turns and rolling turns
3: Combinations of lines
4: not in use
5: Stall turns (Hammerheads)
6: Tailslides
7: Loops and eights
8: Combinations of lines, angles and loops
9: Rolls and spins
In fact all figure families from 1 to 8 are base-figures. These figures can have
optional roll elements, coming from the family 9.
One important thing is the catalogue number of a figure. But how can you
identify the number? Let us see. On page 37 you can see the positive loop.
There is a 10 with a circle around next to the figure. This is the K-factor of
the figure. The K-factor describes the dificulty of the figure. So now we
identify the number of the figure. First, it is in family 7, Loops and eights.
So the first number is the 7. Now we need the row-number. It is on the left
side of the row, where the loop is located. We can read a 5 here. So the number
would be 7.5. The last number is the column of the figure. Just on the bottom
on the page the number is indicated. In our case it is the 1. So the complete
catalog number of the positive loop is: 7.5.1
For the rolling elements it is one step more. On top we have two instead of one
family number. So a 360° horizontal four time slow roll would be:
9.4.3.4 (and the K-factor 11)
Now we are ready to create the sequence.
At first I make sure that I include the necessary figures:
A minimum of 1 figure from:
- Family 1: Lines and angles
- Family 2.3 to 2.10: Rolling
turns
- Family 5: Stall turns (Hammerheads)
- Family 7: Loops and eights
- Family 8: Combinations of lines, angles and loops
- Family 9.9: positive snap/flick
rolls
And exactly one figure from family 9.11:
positive spins.
My first choice is:

We have used 5 base-figures and two roll elements. Some elements like 7.2.1 need
a half-roll so that they can work. But besides that I am quiet free to choose
some additional base-figures.
The actual creation of the final sequence needs some evolution. Basically you
add five additional base-figures so you get 10 figures at the end to fit the
criteria. Then you add all the k-factors and see that you end up at 150 maximum
points.
Then you will start to draw a first complete sequence. Now you switch
base-figures, add, remove and change rolls and spins until you end up with your
perfect free-program.
Always have a look on your power management. If it is wrong
you loose to much height during the sequence.
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